16 years of manufacturing
Continuous in-house production since 2010. We don't assemble parts from third parties — we fabricate the actuators, the frames and the control electronics ourselves.
We have been producing modern high-tech motion simulators since 2010. We are fans of what we do, we are constantly developing and improving. Our goal is to make a quality product affordable.
To date, our simulators are already represented in more than 25 countries around the world — and this is just the beginning. We are still quite young, but we have ambitious plans and lofty goals. The future is not somewhere out there: it has already come now. Touch it together with the Active Game company.
We design, manufacture, and ship complete motion simulators — from compact 2DOF home cockpits to aviation-grade full 6-axis motion platforms (pitch, roll, yaw, heave, surge, sway). Every model in our lineup is built from in-house actuators, frames, and control electronics. We support custom configurations, branded chassis, and mounting interfaces for OEM integrators.

Continuous in-house production since 2010. We don't assemble parts from third parties — we fabricate the actuators, the frames and the control electronics ourselves.
G-Control reads telemetry and projects the next motion frame ahead of the visual — sub-frame latency, motion-cueing curves and washout filters tunable per project. Driven by our own multi-axis servo controllers; one firmware family scales from 2 axes to 6.
Full motion-platform range from 2DOF to 6DOF. Custom projects with payloads up to 15,000 kg accepted on engineering review.
Send us your project brief — we'll come back with a quote and a 3D mock-up.